If the target is the same level as the caster, a spell has a base chance to hit of 96%. Which results in the actual power being: You messed up the pyroblast example as spells were hardcapped at 100% coefficient until later. [Effective Coefficient] = [Basic Coefficient] * (1 - [Sub Level 20 Penalty] I love the spell power enhance shaman build. Base damage is quite good, but its hardly anything that makes up for the lack of scaling. [Over-Time part] = ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5 As an example, pyroblast has a 6 second base casting time. All cast times are considered before any spell haste or casting time talents are applied. The formula for this is: (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty] Critical effect chance. Spell Coefficient. The addon has two columns with drop downs for different categories of stats: - Base Stats - Melee - Ranged - Spell - Defenses . There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. Share to Twitter Share to Facebook Share to Pinterest. WoW Classic. This means it's coefficient is =6/3.5 or 171.4%. Sign in. The added damage or healing is divided equally among each tick of the spell and the standard formula is: [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. See also, Magic schools. Mana every 5 seconds. Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. Frost / shadow ward for example. The result is a tool that will help players choose the most mana efficient healing spell ranks! Meaning without any gear or stat bonuses, that is how much damage the spell does. That's right, it's once again time to try out another unusual spec on the burning crusade server! Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. as its base cast time is 3.5 seconds its coefficient is 3.5/3.5= 100%. Jan 3, 2020 #1. Replies. … But in reality, I'm more likely to get something much less. Avoidance, Melee combat table & Rules 2. (see rules above for explanation) These coefficients are before talents and gear improvements! The HpME and HpS are quite straight forward, and calculated as: with x and y changing depending on the slider. Messages: 50 Likes Received: 8 Trophy Points: 8. The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. When hit by a spell, characters have two chances to resist the spell. That is exacly 100% of your spell power. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. There was an exception for mages where their talent reducing fireball casting time also reduced the damage of fireballs, but this has been corrected in the meantime. These two are the most straigt forward, since they are comprised of a single dividing factor. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) Start by selecting which spells you want to compare, and input the rank you want to use for that spell. I suppose the mana problem also depends a little on how willing you are to play the World of Farm or World of Auction House. [Over-Time coefficient] = ([Duration] / 15) * [Over-Time part] The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. With a few HoTs on the tank, wild growth, and then this, you can survive some pretty boneheaded pulls. Instant cast spells are considered 1.5 second cast times. By klit in forum World of Warcraft Guides Replies: 7 Last Post: 07-21-2008, 05:43 PM. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. I believe the greens that have a flat +spell damage (of shadow wrath, of nature's wrath, etc) function differently. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. Direct spell effects are subjectable to critical hits, and over time effects are not. You can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power. The result is a tool that will help players choose the most mana efficient healing spell ranks! The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. Class-specific damage/healing coefficients + Attack Power Coefficients 3. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. Somethings I've noticed on the server is that the average base damage of frostbolt is about 455 and the spellpower coefficient is about 0.814 (which it should be 3.0/3.5*0.95). let me google that for you: vanilla wow spell coefficients. Because this is the class I want to play. No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. HpS = [Actual Power] / [Cast time] Spell power is an attribute that increases the effect of spells. Get Free Spell Damage Vs Int Classic now and use Spell Damage Vs Int Classic immediately to get % off or $ off or free shipping Testing with 270 spell power equipped. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … Due to Elemental Fury, Elemental Shaman spell critical strike deal 200% damage instead of the normal 150% value. × ASCENSION BUILDS ASCENSION TALENTS WILDCARD ABILITIES PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL POWER COEFFICIENT Email This BlogThis! The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Just google vanilla spell coefficients. 1 for rank 1 fireball, 6 for rank 2 etc.) However, this does NOT mean that this is the only rank you should use, the result only shows what rank will be most efficient, it is still up to you as a player to decide, situationally, when efficiency or healing throughput is most important! 4: the rank of the spell, or actually wich lvl you got the spell. As a result of the potential for rounding problems for these two tests, I can conclude that the possible range for Seal of Righteousness' coefficient is between 26.5% and 25.6%. The difference is 150 damage. [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. Your resistance against five of these schools are displayed in your character information. They always say "up to x amount" they don't say they flat increase. Bonus is the same. HpME = [Actual Power] / [Mana Cost] The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) Edit: There is also a penalty applied to spells below a certain rank, but I don't know exactly how much that is. HES = HpME^x * ln(HpS)^y All talents or buffs that increase the damage or healing from spells are applied after the coefficient calculations. [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 Minimum hit 142, maximum hit 161. I've added support for custom localization. Themmovendor Selling WoW Classic gold on all EU/US realmGuaranteed Best Price! 2.4. [Direct coefficient] = ([Cast Time / 3.5) * [Direct part] If you are playing a class with a mana bar in Classic WoW, then you are most likely somewhat familiar with these terms: Intellect, Spirit, Mp5, Critical Strike/Heal and Spell Power. I have tried all of these addons in classic and none have worked checking if anyone else has had any luck with … Again, values came out to 110 to 111 damage range, or 25.9% of spell damage being applied. DISCLAIMER: Regrowth does not actually follow this standard formula and instead has its own spell specific coefficients as: Spell Critical Strike allows your spells to occasionally deal extra damage. These are generally damaging abilities, however there are exceptions. Many paladin abilities receive bonus damage from both attack power and spell power. 8 ticks > 6 ticks = more damage done. The standard formula for hybrid spells is: Quick Facts; Level: 0. A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. The portion of your spell power which is contributed to a particular spell is referred to as the spell power coefficient. Since landing critical hits will highly increase your healing throughput, critical chance does have a small effect on the HES due to the higher HpS. See also, Magic schools. Contents: Spells 1. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. With 1800 spell power (level 80 blues), this heals for about 4500 a tick. [Basic Coefficient] = [Cast Time] / [Reference Cast Time] = 2.5 / 3.5 = 0.714 If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. Share This Page. Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. Spell power is found primarily on trinkets as an on use effect, but can also be increased with potions. Would it be possible for an add-on to display spell damage coefficients on my spells, possibly with updated damage to show how much damage it's actually dealing, with my current gear/buffs? "Spell Power" redirects here. [Crit Coefficient] = (1 + (1 + 10/100)) / 2 = 1.05 Quick Facts; Screenshots; Videos; Comments. Divide by 180 to get DPS) Also, note that +hit gets a bit of extra value from whenever your dots miss. It is the most mana efficient Heal over Time spell in the game. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Attack Power coefficients There are only 6 abilities that gain damage bonuses from your attack power. = 392 * 1.05 = 412. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. The coefficient is calculated by dividing the cast time of a spell by 3.5. Anything that isn't on the list up there or in the datamine does not scale with +spelldam ("Spell Power" as a stat only existed from patch 3.0-7.0), I left out a few items that come in later phases though because they haven't been confirmed as scaling or not, but yeah the Fiery Blaze Enchant was hand-tested with a load of +spelldam and no scaling was detected. Paladin Coefficients Offensive Abilities (+Spelldamage) Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2% Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8% Judgement of Righteousness 71.43% Seal of Command 20.0% , 29.0% from Holy Damage Judgement of Command 42.86% Consecration 33% (spread over 8 ticks) Holy Shock 42.86% From pm_me_ur_hamiltonian on Reddit Some spells don't even have a coefficient at all. In general, +1% spell hit chance increases the base chance for a spell to land against a target by 1%. As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. Will there be a good way to find out what these are? The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. [Actual Power] = [Base power] + [+Power] * [Effective Coefficient] Crit is not used during hit calculations because it affects the hit and spell-power evenly. Lightwell receive a 164.8% spell power coefficient per tick, or 494.5% per charge if you prefer. =P. Press J to jump to the feed. Spell Coefficient. Mousing over a spell will show you its tooltip, with the cost to train attached to the bottom. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. In letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft Classic an. Spells you already know are moved to the bottom. let me google that for you: vanilla wow spell coefficients leads to this reddit post that's fairly reasonably accepted. Birchwood-sulfuras 2 October 2019 18:11 #1. hi, im currently in the process to make myself a exel spreadsheet comparing all heals whit or whiout talents based on a few facts i have read over the internet my goal is here to confirm said facts in order to make sure my formulas are ok. 1 - Are those power coefficient OK ? Example: Healing Touch(Rank 3) is available at level 14 and has a 2.5 second base cast time. The result is a tool that will help players choose the most mana efficient healing spell ranks! thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage Discussion in '19s (Vanilla)' started by Jonjonho, Jan 3, 2020. A tooltip is now shown, displaying the recommended spell rank. 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